Making Online Games for AOL Games

I’m presently producing seven online games for Games.com. We’re building everything from a brain game (to make America smarter) to a Zombie game (to make America dumber).

While they’re mostly in the Alpha stage it’s quite clear which titles will require more TLC than the others. It’s always interesting to see how quality, or lack thereof, can arise almost immediately. Each game is a “game-of-the-year” contender before it starts getting built, but the sheen of a fine-tuned spec is the first component to dim.

Indeed, even in the face of problems on the battleground, I partake in the process of guiding the design and getting at the fun of a title. It can be tough, especially when tackling a couple at a time, but good teams ultimately hit a stride where the final item comes into focus and everyone converges on what needs to be done.

In many ways it’s like writing a book with an outline. But in the case of crafting online games, the outline’s ending is doomed from the second fingertip meets keyboard and the first line of code is laid down. With online games, in fact with any game turn of events, you’re working with committee UFABET ที่ดีที่สุด (especially at AOL). This means the item is more at risk to get paralyzed by points of view; and conversely, a team effort can blossom into tremendous gains for the title.

Case in point is a game we made last year called Ice Breakers. There were only 3 individuals building it – all of us focused on making the same game. Then we had the larger Games.com team, which had other tweak ideas and various methods of communicating said ideas. For a while it was a mess. But as we hammered through the frustrating meetings, the harrowing internal tests, the hurt feelings and late nights, we arrived at launch with a great game. Ice Breakers now sits at #2 on Games.com and has been there, consistently, for a year now. It rarely has less than 2000 individuals playing at any given time. Individuals spend an average of 30+ minutes engaged and enjoying themselves. That’s what I call a success, by any standard.